Binokel rules& instructions

Binokel is an old Swabian card game. It has its origin in the Wurttemberg area and is traditionally played with the Wuerttemberg hand. The game itself requires a particularly good memory. The Binokel cards can be bought everywhere, online as well as in any good toy store.

What do you need for a round of Binokel

Players: two to 8 players
Cards: 48 wuerttemberg cards


The game is played with 3 or 4 players. Rarely, it can also be played in pairs of two, five, six or eight. With 3 players, is played solo. That means everyone plays for himself.

With 4 players, either 2 parties of 2 players each are formed, sitting across from each other, and they play against each other or 3 players play against each other and the dealer has to sit out.

The deck has a total of 48 cards in the familiar suits of hearts, shells (diamonds), acorns (clubs) and hands (spades). The cards are present in double number, hence the name of the game Binokel.

The value is as follows

  • 2 aces (11 eyes),
  • 2 tens (10 eyes),
  • 2 kings (4 eyes),
  • 2 Upper (Queens, 3 Eyes),
  • 2 under (jacks, 2 eyes),
  • 2 Dissle (sevens)

The sevens are simply sorted out, because they have no function in this game.
Some variants are also played with the seven.

Start of the game

The dealer shuffles the cards and the neighbor to his left takes off once. Then the dealer distributes the cards counterclockwise to each of his fellow players. In the end, everyone holds a total of 12 cards.

The dealer must observe the so-called ‘Dapp‘. Each time the players were dealt 4 cards each, the next 2 cards are set aside to form the ‘Dapp’. So:

  • 4 cards per player – 2 cards in the Dapp
  • 4 cards per player – 2 cards in the Dapp – 4 cards per player

In the Dapp there are 4 cards in the ‘Dapp’ at the end and it is then placed face down in the center of the table. The players now sort their cards, preferably by suit and in descending card rank order.

The tease

From the cards in their hands, the players recognize their own ‘report pictures’ with the corresponding number of dots.

The following melding images exist:

  • Binokel: 40 points – shell bottom + sheet top
  • Large binoculars: 300 points – 2 x shell-bottom + 2 x hand-upper
  • 4 different bottoms: 40 points
  • 4 different tops: 60 points
  • 4 different kings: 80 points
  • 4 different aces: 100 points
  • All 8 cards of a rank: 1000 points – 8 under, 8 over, 8 kings or 8 aces
  • Family: 100 points – ace, ten, king, upper, lower of one suit, trump of the suit – 150 points
  • Pair: 20 points – King + Upper of one suit, Trump of the suit – 40 points)
  • Round trip: 240 points – from each color one pair king + upper

Based on the images in his hand, the player adds up the eyes of his images and speculates on the possible points to be added in the ‘dapp’.

Before the teasing starts, the player pays attention to the points received later by means of the tricks, only then the player starts teasing. In the 1. The game phase is increased by the ‘Dapp’. Aim of the charm, is to pick up the ‘Dapp’ and thus announce the trump suit.

The player to the right of the dealer starts the game, who announces a number to his right neighbor. The other player responds with a stimulus that is 10 points higher than the first player said, and the first player raises again, z.B. the first player says 150, the next says 160, etc.

This procedure is continued until a player of both ‘way!’ says. This indicates that he can no longer reach the score with the hand in his hand.

Now the giver himself can irritate. But it does not have to irritate. In the game of Kreuzbinokel, when the first player says ‘away’, the player continues with the opposite partner.

Finally, the highest raiser remains, who must make the next game. The ‘Dapp’ is now turned face up and the player who is currently playing takes the Dapp.

With luck, ‘Dapp’ completes his deck of cards, as hoped and he can increase the points of the existing reporting images. If this is not the case, he can not reach the number of eyes in the stimulus and loses the game.

When the ‘Dapp’ has been picked up, the player must reveal his declarations and then announce the trump suit The eyes of his declarations are added up and then written down with the stimulated score.


The player must now discard as many cards as he took from the ‘Dapp’, that is 4 cards. Then the number of cards in his hand matches the number of cards in the other players’ hands. If he forgets to ‘press’, then he automatically loses, and the number of points called is deducted from his account as minus points.

If the player is missing a certain card, then the game maker may ‘call’ for it. The actual owner must hand over the required card to the game maker, who in return receives a card as compensation from the game maker.

Once the game maker has reported his own cards and also said the trump suit, the other players can report their respective images, which are also noted down.


If the game maker recognizes: He does not reach the irritated value, he can end the game ‘write off‘. For this purpose, he names a trump card, which should, if possible, prevent the teammates from reporting a family or a couple. They report the images on their hand and are credited their value plus 30 eyes bonus. If you don’t report anything, you only get the bonus. The player’s score is deducted from the previously called score.

Course of the game Binokel

The player to the right of the dealer starts the game. He deals a card. The one he thinks will make a trick. Then the game is played counterclockwise.

There is trick constraint, d.h. players must, if possible, discard a card with a higher value. There is color compulsion. If the player does not have the suit in his hand, he must trump (trump constraint) or play a new suit.

Cards with the same value are played first. The player who made a trick now puts down the next card. If all cards have been played, the person who took the last trick gets 10 additional points.

Counting in Binokel

Points from stitches are added to the eyes already reported. If the total number of points reaches or exceeds the number of points the game maker has won and the number of points is credited to his game account.

This also applies to the teammates. If the total score does not reach the number of points called, the game maker loses and gets double the number of points called deducted from his account. Both other players can round up from 5 eyes and round down to 4 eyes.

Through in Binokel

One ‘By‘ to play is something special. This means that he himself makes all the tricks and wins the game. If one of the players only takes one trick, then the ‘through’ player has lost.

At the ‘through’ may not be reported, there is no Trumpft. The player opens ‘Through‘ the game and also lays the first card.

End of game at Binokel

One of the players has won the round, if he has 1000 points reaches.

The goal is to win the most rounds to win the whole game.

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