30 Relay games / relay races for physical education& association

Relay games& Relay races can be used in many ways in physical education classes and also in club sports – whether as an introductory game, as a final game or as a group challenge. Most of the time the competition is in the foreground.

There are numerous ways to make the classic relay race even more exciting. Relay games can be played as early as elementary school, but are also suitable for higher grades (secondary& Adult formation). Many of the games shown here can also be played with everyday materials on a lawn or sports field.

We now have these games clearly laid out in an eBook incl. Color guide system summarized.

Now also available as eBook (PDF)!

These games we have clearly arranged in an eBook incl. Color coding system summarized.

Off through the hoop

Duration:

Material:

Game description:

Teams are formed, which stand in groups at the starting line. The teacher gives a start signal. Then one person per team runs off, climbs through the hoop and runs back to the group. Then the next person starts. The winning team is the one in which all players have climbed through the hoop once and are back behind the finish line.

Variations:

  • The team that manages to get through the hoop more often in 3, 5 or 10 minutes wins.
  • There is a given way of moving. For example, the players are only allowed to hop on one leg, run backwards or have to dribble a ball at the same time.

Car race

Duration:

Material:

Game description:

The players are divided into two to three groups and line up in groups one behind the other at the baseline. The first person puts the hoop around their waist and runs to the cone. There she turns and returns to the group. The person then puts the hoop down in front of the next person in line, who then climbs into the hoop and starts running. The team that has all players back behind the baseline first wins the game.

Variations:

  • Always two people move together in the hoop.
  • A course must be run through.
  • Several rounds are played. The team with the most laps after a certain amount of time wins.

Ball balance relay (egg race)

Duration:

Material:

Table tennis bats, table tennis balls, boxes, cones, soft floor mat

Game Description:

An obstacle course is set up. Teams are then formed. Each team receives a table tennis bat and a ball. As soon as the game leader gives a start signal, the relay race begins. One person per team runs while balancing the ball on the ping pong paddle. When they have completed the course, they pass the bat along with the ball to the next person from their team. The team that gets all players back behind the finish line first wins the game.

Variations:

  • The ball must be tipped on the bat.
  • The players receive a badminton racket and a shuttlecock, which they must hold up while completing the course without it falling down.

Ball transport relay

Duration:

Material:

Game description:

Teams are formed, which line up at the starting line. Three students per team start at the same time. They line up next to each other. The person in the middle puts their arms around the other two players* and is carried by them. In the process, they must also have a medicine ball between their legs or. Carry the ball with their feet. The ball must not be touched with the hands and must not touch the ground. Now a previously set up little hat must be run around. Once back at the starting line, the shuttlecock is handed over to the next group of 3 from the team. The team that reaches the starting line first after all players in the team have run once wins the game.

Variations:

  • The ball may be dribbled etc. will be.
  • The ball may also be carried with the help of the belly.

Ball tunnel relay

Duration:

Material:

Game description:

The players are divided into groups and line up one behind the other. A little hat is set up. On a start signal, the first person with the ball runs off, runs around the little hat and gets back in line again. Now she rolls the ball forward through the spread legs of the other players. The second person, who is now at the front, grabs the ball and runs to the turning point. The team that manages a complete rotation first wins the game. A rotation means that the first person is back at the front and receives the ball.

Variations:

  • American football balls are used. They can not be rolled so easily, but must be passed forward.
  • The ball must be bounced during the run.
  • The ball is guided with the foot, the head or with a bat.

Basketball relay

Duration:

Material:

Basketballs, basketball baskets, cones

Game description:

The players are divided into teams and line up at the starting line. The teacher gives a start signal. Now one person per team dribbles and throws the ball into the basketball hoop, retrieves the ball, hands it over to the next person, who then starts running. The team that scores 10 baskets first wins the game.

Variations:

  • The ball may only be thrown from the 3-meter line.
  • Only basket shots are allowed.

Now also available as eBook!

We have clearly arranged these group games in an eBook incl. Color guide system summarized.

Bock jumping relay

Duration:

Material:

no material necessary

Game description:

The players are divided into two teams and line up one behind the other in a stooped position. The teacher gives a start signal. The person at the back of each team now starts jumping over the team members from behind. Once she has jumped over all the players, she also squats at the front. The other players remain in the squat position until it is their turn to play. The team in which the last person is back at the back the fastest wins the game.

Variants:

  • A given distance must be overcome in this way.
  • Players do not jump over teammates, but crawl under their legs.

Tripod relay

Duration:

Material:

Hats, party bands or skipping ropes, baton

Game description:

Teams are formed. In the teams, two players at a time are assigned with the help of ropes or a rope. Ribbons tied together on their legs. In this way, each pair has three "legs", so to speak. When the start signal sounds, one pair per team starts running. The pairs run around the set up cone and back to the starting line. Once there, they hand over their baton to the next pair. The winning team is the one that has all pairs behind the finish line first.

Variations:

  • Three players are always tied together. One person is in the middle of the other two players. The three persons then have four "legs", so to speak.
  • A small course is set up so that the players* must overcome, for example, a soft floor mat or a bench.

Field hockey relay

Duration:

Material:

Field hockey sticks, balls, cones

Description of the game:

A slalom course is set up. Teams are then formed to play against each other. The players gather in groups at the starting line. The teacher gives a start command. One person per team runs and guides the ball with the bat through the course. Once she has completed the course, she passes the ball to the next person from her team. The team that has all players behind the finish line first wins the game.

Variations:

  • No course is set up. The players simply guide the ball around a turn marker (cone).
  • Another ball or a puck is used.
  • The team that has completed the course more times in 10 minutes wins the game.

Clamp King

Duration:

Material:

Game description:

The players are divided into teams and line up in groups at the starting line. An equal number of clothespins are placed in each hoop. One person per group lines up at the other baseline, the so-called "brace king". At a start signal, the first players of each team run off individually and try to pick up a bracket from the hoop and pin it on the "bracket king" without losing speed. Only one clip may be taken and pinned at a time per run. The "brace king" represents the turning point. Once a person has attached their staple, they run back and get back in line. The team that successfully attaches all the clamps to the king first wins the game.

Variations:

  • Clothespins are placed in a single hoop and are used by all teams. When all the clamps are placed on the "clamp kings", they are counted out. The team that has the most staples pinned to their "Staple King" wins.
  • You can play a second round where the students have to take off the clamps and put them back into the hoop.

Crab Relay

Duration:

Material:

Game description:

Two teams are divided. In the teams again two groups are formed, which line up opposite each other. On a start signal from the teacher, one person per group runs in a crab walk, i.e. on all fours, to the opposite side. The belly points upwards. Once there, the next team member starts. The winner is the team that has first managed a complete rotation. This means that all players* have returned to their starting positions.

Variations:

  • Obstacles (slalom, benches, etc.) are placed.), which have to be overcome by the players.
  • The players carry a small hat etc. on their belly., Which must not fall down.

Circle Relay

Duration:

Material:

Game description:

Four gymnastics benches are set up in a cross shape. Then, four teams are formed and they sit down in groups, one behind the other, facing outward on the benches. At a start signal from the game leader, the front players run, circle all the benches and then sit down again at the back of the bench. Then the next person of the team runs off. The team where all players have gone around the benches first wins the game.

Variants:

  • The game is played with three or two teams.
  • The running direction is changed.

Running biathlon

Duration:

Material:

Boxes resp. Box lid, cones, balls

Game description:

First, a course is set up. This consists of 3 to 4 throwing stations, a fixed round and a smaller penalty round. The throwing stations can be built with the help of 3 cones and a large gymnastics box. At a distance of approx. 3 to 5 meters an upside down box is placed and three balls are put into it. Then three teams are formed, which gather on the starting line. When the teacher gives a start signal, one person per group runs off. They complete one lap to the throwing station. There she throws three times on the cones. They must retrieve the balls and place them in the box. One penalty round is deducted for each cone they hit. In the best case, the team hits all the cones and does not have to run a single penalty lap. If she has thrown and if necessary. If a team member has run the penalty laps, she runs to the finish line, then she high-fives the next team member, who then starts the lap. The hats are placed by the teacher or the non-participating students. Students put up again. The team that has all players back at the finish line first wins.

Variations:

  • The throwing targets are changed, for example cones or hoops can be used.
  • The targets are small boxes into which small sandbags or tennis balls must be thrown.

Medicine ball relay

Duration:

Material:

Game description:

The students are divided into groups and line up one behind the other. First person in line gets the medicine ball. On a signal from the teacher, she passes the ball to the person standing behind her. Now the ball is passed to the back. When the rearmost person receives the ball, they run forward with the ball and pass the ball back to the rear. The ball may not be thrown and must be touched and passed by everyone in the team. The team that gets the first person back to the front the fastest wins the game.

Variations:

  • Students* are only allowed to pass the ball through their legs.
  • The ball may only be passed over the head.
  • An American football ball is used.

Easter egg relay

Duration:

Material:

Tires, boxes, sandbags or tennis balls

Game description:

Players are divided into teams and line up in groups one behind the other at the starting line. Each team has a distance of approx. 12 meters, three tires as "Easter nests" and a box with some sandbags placed within reach. The game leader gives a start signal. The first players of each team run, take a sandbag, i.e. an "Easter egg", from the box and place it in one of the rings. Then they run back and it is the turn of the next team member. The team that has distributed all the Easter eggs from its own box evenly into the Easter nests first wins the game.

Variation:

  • Different numbers of sandbags must be placed in the nests, z.B. 5 sacks in the first ring, 10 in the second, etc.
  • There is the same box for all teams, d. h. The team that places the most of the available balls in their own rings wins the game.

Parcours relay

Duration:

Material:

Soft floor mats, gymnastics benches, boxes, cones, poles

Game Description:

An obstacle course is set up. Two groups are formed. The game leader gives a start signal and one person per group runs, completes the course, and then high-fives the next person on their team. Then they also complete the course and then high-five the next person. The team that makes a complete rotation first wins the game.

Variations:

  • Always two players*innen are tied together at the feet. They then have three legs, so to speak, and complete the course together.
  • The players transport a ball in a little hat.
  • The players balance a ball on the back of their hand or on a ping-pong paddle.

Partner Balance Relay

Duration:

Material:

Poles, ball, cones

Game description:

Teams are formed and play against each other. Two players per team hold two wooden poles in their hands. Their task is to transport a ball with the help of these poles. After the teacher gives a start signal, the players run and transport the ball to the other side. There they pass the poles to the next pair from their team. The ball must not fall down. The team in which all players have reached their starting position first wins the game.

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