after I was advised against it with Praiosgeweihten Charackter to the preparation and/or. afterwards to the G7.
Thinking about playing my tulamid witch of the sisterhood of knowledge (snake). I’m having a hard time figuring out how to set them up for this so they don’t become a drag?
Current camouflage is juggler/domteur (snake charmer), the snake basket serves as a "broom", and dancer.
Features are antimagic, I imagine quite good actually, and summoning so far.
But consider if the following options are possible at all resp. seem to make sense.
1.0) Aim for the guild mage representation in addition, officially join one of the guilds.
1.1) strive for the guild mage representation additionally, with a private teacher like Rafim Bey, for curious arrogant witches not completely far-fetched.
2.) Additionally go on the alchemist track, to be able to supply the group officially with potions of any kind.
3.) A late consecration Hesinde, could bring a relatively open-minded consecrated into the team.
Since the witch is eggborn, the master also allows me to acquire a second time-consuming profession through AP, as long as it can be reasonably explained.
What do you think about the 3 or. 4 mentioned options?
Or do you have other ideas which could fit?
With kind regards Mudarris.
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Especially a Praioten I would find in the 7G very well placed.
If a late consecration or guild membership is aimed from the beginning anyway, why take a witch as a base at all??
With such (for now OT-)goals a lot of IT-development would go along, which also has to happen. I would personally refrain from such goals from the beginning, at least as too fixed a goal, since it presupposes that the character will definitely develop in that direction, without you as a player knowing whether IT will actually set the course for it, as you imagine/hope it will. Even with SL support, these are serious changes in the thinking and personal goals of the witch.
Sometimes a character IT develops by events quite unexpectedly in directions, which one had not before on the screen.
Antimagic has the problem that its associated spells, with a few exceptions, usually last much too long than the spells you want to counter with it.
THE *avatar* is an endurium sword. *g*
Our 7G from AoE 1533,42 h (shortened SiZ& Siebenstreich) – finished!
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Everything is of course a matter of taste..
I would not strive for the representation guild mage as witch.
The alchemist track I find good – my witch works with cooking specialization potions. I didn’t increase the talent alchemy on purpose, because I didn’t find it suitable for my witch. With a sister of knowledge it is quite suitable.
A late consecration of Hesinde is realistic for me, if it fits to the character and life path of the witch in further consequence.
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I was advised against Praios, because it is actually unthinkable that the church lets one of their own muddle around while chaos breaks out. Besides, there are probably many tasks that expect rather Zwiellichtigkeit or compromiselessness.
Witch is currently at about 3000 AP.
Serpent witches have a high research urge, usually higher than simple mages, why they are also somewhat more corrupt and dodgy charackters.
Snake is a cool animal, especially since after the binding more or less any danger is banished and offers by "poison milking" a little extra income or. Matrialbeschaffung for potions is.
But factually antimagic spells take too long as you already mentioned and with summoning you can only do something if you go for demons, chimeras or golems.
Are nine times the fixed characteristics of the snakes.
Of course you could rewrite the trait knowledge and spells individually and adapt them, or to another sisterhood by means of "powerful familiar choose with snake. Which would be nonsense because it has already been played with.
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That a Praiot gets into it unplanned and then stays for the order in the chaos, right at the front, I actually find very plausible. There are AB with dubious aspects, but we (without praiots a very righteous group) just omitted some of them, respectively. played with second group.
But that’s not the point here.
I would at least look around for another trait in a timely manner. How does the rest of the group look like? Summons have to fit to that as well.
THE *avatar* is an endurium sword. *g*
Our 7G from AoE 1533,42 h (shortened SiZ& Siebenstreich) – finished!
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Status now
Swordfighting after Marwen Sahib, ambidextrous fighting with meanwhile 2 horsemen sabers
Dwarven mercenary veteran with ambitions to become a Korweihe, heavily armored with warhammer and shield
Punic mage with focus on elemental/damage magic
Badoc turned owlish wilderness runner, who fights with bow and also goes for healing
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I would go for summoning at the beginning (and not antimagic), then the witch can do something (active) and not just counter something. And until late G7, summoning is not objectionable (it is even used by white mages like z.B. Rohezal made). With high (demon) mastery you also have the possibility to take over demons (and use them yourself or put them into the 7. Sphere to send back). As an eggborn, high CH is totally cheap (good for summoning. hope you started with CH 15). Would speak for influence magic as another mainstay, the spells are almost all CH-heavy.
Alchemy as another mainstay you can make (you need to summon anyway); question would be whether about alchemy or (classic witchy) about cooking (potions).
I would join a guild (I think it’s okay for serpent witches; tends to be grey and maybe oriented towards Punin or the ODL); Rep (Mag) doesn’t have to be (unless you want to go strongly in the direction of magical analysis, or your SL allows you to do a secondary study on this). In addition, as a guild member without a mage exam you are allowed to use all weapons (similar to a profane ODL member), z.B. a banishing sword tuzak knife or two khunchomer (one of them as banishing sword).
I wouldn’t aim for late consecration, you have a wide enough field with magic to sink points and would (especially with Hesinde consecration) in principle only achieve that what you can do arcane (buffing, magical analysis, expelling. ), you can also achieve carmal.
Camouflage profession is nonsense. Witchcraft is legal, and in some areas (z.B. Willow or Aranien) more accepted than guild magic.
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What is actually your task within the group? Currently it looks like you are just there. (No offense – but think about your role, then you will know where you should go from here.)
General tips about witches:
– You have to invest in many areas anyway and specialize in magic more than mages do. –> Do not position yourself wider than necessary. Less is more
– Don’t rebuild a mage with the package witch, that doesn’t work very well. Witches have other solutions for the same problems
– Think about something for the fight. You will need it.
– Keep the adminsitrative effort down. A lot of things (getting in, advantages/disadvantages, modifications) etc. affect your samples. See that it doesn’t get too complicated.
– focus on the role and don’t get too far away from it. (What is the point of an eigeborn witch if she then shortly after the start goes into another direction?)
– Most of what you plan to do won’t turn out to be nearly as effective. Either the Z is too low or the spell duration is too long
Now something about your witch:
– Think about your role.
– Concentrate once on your core competencies, possibly a third MK – depending on your role – in addition. 3000 AP is still not much.
The snake witch package is not the best one. Depending on the problem areas one or the other spell is still needed. Those with 2x CH are very interesting for an eggborn.
ad. 1. Joining a guild is expensive, and it comes out neither fish nor fowl. –> I would also not do. Then you are faced with the question, what do I do then and you would always regret not to have chosen a GM right away?
ad. 2. Alchemy is always good, but wants to be financed. The thing – I mix a bunch of potions and "give" them to them which then comes to the group expensive. The mesiter has to play along, that there is enough money available.
ad. 3. A demon summoning Hesinde Consecrate? A lot of things that a consecrated one brings in you can also solve with spells.
In principle, it is in the G7 with the demons so a thing. The G7 has however quite a 12-G pleasing component where it actually against Demons. But you can if the group plays along.
Long story short: think about your role in the group. The camouflage also doesn’t necessarily harmonize with the spell abilities.
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Well, at the start I had hoped for more from the anti-magic. I had not looked at the spells in detail then either.
It was my first try with a witch or a snake. Full wizard and eggborn sounded right for it. Especially since I wanted to separate myself from the elf and the mage.
Before I had only quarter wizards and in a fun round once a demonologist, who was really fun to me. Maybe that’s why the summoning feature was chosen.
First idea to improve the concept was to build feature object to create antimagic artifacts in the form antimagic would then become useful and viable.
However, the artifact spells are not available in witch tradition, not to mention the necessary special skills.
Would be a mega AP expenditure and then you still have to buy back pAsP.
At the moment only the magic supporter would come into question. So members with buff&
Protection spells (Armatrutz etc.) make sense.
So direction trait element ore, trait and influence.
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Status now
Swordfighting according to Marwen Sahib, ambidextrous fighting with meanwhile 2 horsemen sabers
Dwarven mercenary veteran with ambitions to become a Korweihe, heavily armored with war hammer and shield
Punic mage with focus on elemental/damage magic
Badoc turned owlish wilderness runner who fights with bow also goes for healing
So you have two melee fighters, who deal well and take it well. You have a damagedealer mage with a lot of knowledge(?). You have a ranged+healer with probably sufficient wilderness talents.
As far as I can see, you don’t have that: society char. Rogue char.
An eggborn serpent with camouflage profession juggler can fill this well. There needs to buy CH high, social talents high and disguise specialization of other level to make social interactions with higher up or lower down easier if not Social Adaptability anyway. The snake witch doesn’t have any social spells for the time being.
For roguelikes, Gaze on Essence, Gaze into Thoughts, Great Greed and Harmless Shape are quite nice. But better clarify with the SL, how Harmless Gestalt should work for you – so whether z.B. you get to decide what you look like to others or if it’s always the SL that decides and if you look the same to everyone or different to everyone. The spell is not very clearly described.
In general the spell and trait selection of the serpent witches is not that good. There you should look for more spells. But for that you should think about exactly which area you want to specialize in. So like @Denderajida_von_Tuzak I would also advise summoning rather than antimagic, or you leave both aside and focus on another trait right away. Influence really lends itself to an Eggborn. But take Summoning if you feel like summoning demons – and if you have clarified in your group that IT is accepted in the group and also in your game world in general. Pre-Borbarad resp. Pre-Black Lands this was actually even less disreputable. I still think that one did not necessarily inspire confidence with it, v.a. in front of simple people (who have always respect to fear all magic workers anyway). But I think you are aware of that. I don’t think you need a demon for fighting in your group though. Exactly damage you also hand out like this.
If it should be antimagic after all: Gardianum, Invercano mirror tricks and Psychostabilis also antimagic. The Pentagramma can be raised to A with two trait skills and as a house spell after all. But you need it really high to banish demons spontaneously. With Gardianum/Invercano mirror trick you can already get something in fights, in addition I advise to use influence spells for buffing/debuffing in fights. Influence gives you spells for social interactions. Traits or Elemental Ore I would leave out. Armatrutz is nice, but your melee fighters should be able to take a hit without it and you should rather stay away from melee – v.a. if you want to summon or banish demons.
Alchemy is nice, but time and resource consuming. Discuss with the SL if you will have enough time and money to use alchemy between the ABs. Then it can be very worthwhile. Otherwise not. In AB you have no time for it.
If you want to use alchemy, then a guild membership wouldn’t be wrong. Then you can sell the stuff – and get ingredients more easily (legally). Without a guild the sale would only be possible illegally and therefore less lucrative. If you can afford it, you better buy it from the official alchemist/mage.
I would join a guild (I think it’s okay for snake witches; tends to be grey and maybe oriented towards Punin or ODL); Rep (Mag) doesn’t have to be (unless you want to go strongly towards magical analysis, or your SL allows you to do a secondary study on this). In addition, as a guild member without a mage exam you are allowed to use all weapons (similar to a profane ODL member), z.B. one banishing sword tuzak knife or two khunchomer (one of them as banishing sword).
Late Consecration I wouldn’t aim for, you have a wide enough field with magic to sink points and would (especially with Hesinde Consecration) basically only achieve what you can arcane (buffing, magical analysis, exorcise. ), you can also still reach carmal.
Camouflage profession is nonsense. Witchcraft is legal, and in some areas (z.B. willows or arania) more accepted than guild magic.
Camouflage profession is not nonsense at all. In pastures and Aranien you don’t need it, everywhere else it makes sense. Yes, witches are not forbidden. Respected but also not. Also, no one pays you for witchendien feats (except in Arania/Weiden). So you need one way or another another profession for which you then get your money. Sure, heroes live from being heroes anyway. But that’s no way to build a realistic char.
Camouflage profession becomes superfluous only if you have guild membership. Then you can get paid for magical services like any mage. But I would never have heard/read that witches in mage guilds would not be subject to weapon restrictions. Where did you get that? This seems illogical to me. Who should want that inneraventurian so?
I would also leave late consecration or consider it only as a very distant goal. Fluffy may fit, but magic + consecration is a blatant AP grab and the consecration brings in this case really no special skills that you do not already have / can have magically.
Rules are there for think, before you break them. // 92% MA , 63% ST , 58% TT , 50% PG